Test games, help this academic

Anders Højsted, Danish role-player and game researcher, needs a hand.

A few good gamers are needed, to test some game-related things for his final paper. If you know someone who fits these requirements, or fit them yourself, don’t hesitate to phone Anders: 50 53 15 38 or email andersh@itu.dk.

> Testere søges!

> Vi er i testfasen af vores speciale som omhandler analoge metoder til at teste computerspilskoncepter.

> Vi har brug frivillige testere som kan være med til at afprøve testene. Dette er IKKE en digital spiltest, men indebærer vurderinger af æstetik og historie i et computerspilkoncept. Testene finder sted på IT-Universitetet i København torsdag-søndag mellem 10-21. Du skal være computerspiller, men må ikke have spillet Surreal Games’™ spil “The Suffering”. Hver testen tager cirka 2 timer; du må gerne MEGET melde dig til mere end en.

> Hvis du er interesseret i at opleve hvordan man tester digitale computerspilkoncepter med analoge metoder, så skriv til
andersh@itu.dk eller ring på 50 53 15 38.

> Mvh., Anders

See, he really needs you. Go ahead, call.

playsh: Flickr is a Glidr




Flickr is a Glidr

Originally uploaded by ptufts.

Coders Matt Webb and Ben Cerveny are digital age heroes, making a highly interesting thing with playsh, **the playful shell**.

Matt [talks about it in his blog](http://interconnected.org/home/2006/03/15/playsh).

Tech keywords: the Python programming language, the Twisted framework, fragments of Zope framework, parts of MOO game software LamdaMOO, SSH as lifestyle.

Culture keywords: Marshall Berman’s “All that is solid melts into air”, Infocom’s text adventures, social patterns.

I am psyched, stoked, enthusiastic. Emailed mr Webb asking for a mailing list or the like. This project cries out “Dance with me! I’m available!”