Rob’s childhood food description: Future of roleplaying texts?

[Robert Paterson]( writes about [the food of his just-post-war British childhood](, in a lovely voice.

*This* is how roleplaying game texts should read.

And, at the end of it, a simple axiom for how to play.

(Is it < 800 words? Danish rpg convention Fastaval had a "daily magazine" this year, with a less-than-800-words scenario in each issue. This reduced form called for Other Techniques of cramming in 2-3 hours entertainment. Some of the techniques could be called **axiomatic**.)