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	<title>Olle Jonsson&#039;s blog &#187; gamedev</title>
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		<title>Visited a gamefest: Nordic Game Jam 2007</title>
		<link>http://ollehost.dk/blog/2007/02/07/visited-a-gamefest-nordic-game-jam-2007/</link>
		<comments>http://ollehost.dk/blog/2007/02/07/visited-a-gamefest-nordic-game-jam-2007/#comments</comments>
		<pubDate>Wed, 07 Feb 2007 09:01:41 +0000</pubDate>
		<dc:creator>Olle Jonsson</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[gosu]]></category>
		<category><![CDATA[nordicgamejam]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[ruby]]></category>

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		<description><![CDATA[Copy-party (or less aggressively, and perhaps more descriptively &#8220;demo-party&#8221;), that was the name of a weekend of mildly Dionysian digital festival here in Northern Europe during the late 80s and the 90s. *Update:* Danish radio DR1&#8242;s show Harddisken has Frederik &#8230; <a href="http://ollehost.dk/blog/2007/02/07/visited-a-gamefest-nordic-game-jam-2007/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Copy-party (or less aggressively, and perhaps more descriptively &#8220;demo-party&#8221;), that was the name of a weekend of mildly Dionysian digital festival here in Northern Europe during the late 80s and the 90s. </p>
<p>*Update:* <a href="http://www.dr.dk/p1/Harddisken">Danish radio DR1&#8242;s show Harddisken</a> has Frederik Berg Olsen&#8217;s radio programme about NGJ07. FBO had a tape recorder with him, and made a Gonzo radio reportage from the event, which&#8217;ll be broadcast (in Danish) tonight at 20:00. You can also download it, and hear it at your leisure.</p>
<p>Yesterday, I experienced the same kind of group exhilaration at <em>Nordic Game Jam</em>, a meetup of kindred souls from the Nordic area in Copenhagen&#8217;s IT university building. A whole weekend! 36 hours to design and make a computer game. No holds barred.</p>
<p>(I think the constraints of this Jam was about game design, not about technology.)</p>
<p>Fellow Copenhagener Frederik Berg Olsen was there, participating with the Snowscape team, as a game designer. I met his team-mates, and even though the rigors of completing a computer game in a limited time-span take their toll, they were a cheerful and kind lot. The puns at mid-afternoon on Sunday were quite&#8230; ripe. &#8220;RoboSnow! SnoboCop!&#8221;</p>
<p>My thoughts about what tools to bring to the next year&#8217;s Jam was:</p>
<p>* exotic hardware (dance mats, game joysticks with &#8220;force feedback&#8221;, light pistols, NES handcontrols &#8212; hm, should one make a NES game? Thorbiörn, whaddya say?)<br />
* super-productive software kit to run said hardware (Pygame, some Ruby wrappers for SDL, perhaps, some Windows package &#8212; maybe HGE &#8212; to make games). Having tried the software before could be good. Does it run on my laptop? Does it do sound input? You know, trying to moderate the effects of Murphy&#8217;s Law.<br />
* or, taking the &#8220;prevalent&#8221; route: Flash, with all bells and whistles. Or, even Javascript? In-browser, or not?<br />
* or, tying in the Web in some way<br />
* good ideas, games that you want to make</p>
<p>Yes, I say <em>next year</em>, &#8217;cause I&#8217;m coming then. It looked like tons of fun.</p>
<p>Practical details that might be useful:</p>
<p>* Integration/build machine for Java projects. Run the Buildix live-CD Linux distribution.<br />
* A wiki-wall of Post-its and so on, where Help Wanted, Stuff We Brought, Have You Seen My Blue Cable, etc, could be put up<br />
* Pre-event setup Subversion repositories for everything &#8212; maybe Google Code? But, you need to be able to set the stuff up lightning-fast<br />
* Perhaps having your own team&#8217;s tech-support/auxiliary guru to solve any crises. (But, hey, no crises, please.)</p>
<p>Update: I got Gosu with Ruby to work! It&#8217;s a delightful 2D-game framework. Cute!</p>
<p>[tags]programming,gamedev,nordicgamejam,gosu,ruby[/tags]</p>
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