The typical inhabitant of the Dying Earth speaks and behaves differently from characters in other fantasy series or people in real life. He is arrogant, greedy, indolent, and rakish. He loves fine food to excess and can’t resist the urge to correct others on obscure points of fact. Your character will differ from the norm …
Category Archives: RPG
The Butterforger
This is the roleplaying game scenario I wrote for the anthology The Empire, which ran at Fastaval 2009, now in the language that Oscar Wilde was able to play in. I accidentally hit the Publish To Blog button. I will now remove the fulltext from here, so that I can control the updates to the …
Fastaval 2009 report
I loved it. This Easter I spent smiling almost all the time. People noticed, and told me. It was that great. My scenario got played, and people loved playing it. Currently, it is only available in Danish. But, Luisa’s started a project to fix all that. Her project Gnavpotveksler will translate roleplaying scenarios to new …
Solmukohta 2008 decompression
Update: I posted images. I have been to Solmukohta. I’m at the airport. Internet connection for a day: 8 EUR, and it was simple to find a place to sit with an electrical outlet. I sat down for typing this, and Bjarke and the-other-nice-Danish-guy walked past, and stopped to chat. Just when they arrived, Firefox …
Fastavaled-out
Oh, that roleplaying game convention is just amazing. Even though I underscheduled this year, to have more time to meet with people, I had things to be done all the time, it seemed. Schmoozed with amazing folks. All the folks were wonderful, but Claus J (and his media student friend), and Frederik J (who works …
Rob’s childhood food description: Future of roleplaying texts?
[Robert Paterson](http://smartpei.typepad.com/) writes about [the food of his just-post-war British childhood](http://smartpei.typepad.com/robert_patersons_weblog/2006/06/recalled_to_lif.html), in a lovely voice. *This* is how roleplaying game texts should read. And, at the end of it, a simple axiom for how to play. (Is it < 800 words? Danish rpg convention Fastaval had a "daily magazine" this year, with a less-than-800-words scenario …
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Denmark has a roleplaying game school
A Danish school with a very cross-disciplinary approach to education, [Østerskov Efterskole](http://www.osterskov.dk/), will open its doors this fall. [Malik Hyltoft](http://alexandria.dk/data?person=66), winner of this year’s Honorary Otto Award is part of the staff. The school needs materials, and have assembled a wish-list. If you have anything you wish to donate to the school, send an email …
RPG Patterns book released under CC license!
Role-playing games now have their own [pattern language](http://en.wikipedia.org/wiki/Pattern_language) (Wikipedia’s defintion is great) book. Fascinating stuff! In computer science there is a book called [Design Patterns](http://www.amazon.com/exec/obidos/tg/detail/-/0201633612/104-0265062-8435910?v=glance), which is a spin-off of the architecture book A Pattern Language. Both are classics. Now a person called **Whitson John Kirk III** has written 250+ pages in a CC-licensed PDF …
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Greg Costikyan resigns from Nokia, starts up company
Games designer Greg Costikyan has resigned from his position at Nokia, and started a new company, [Manifesto Games](http://manifestogames.com/). It aims to provide “a viable path to market for independent developers, and a more effective way of marketing and distributing niche PC game styles to gamers.” A fine motto: > “PC Gamers of the World Unite! …
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Dogs in the Vineyard, the Vision
Dogs in the Vineyard, the Vision is a story about how the game “DitV” came into its own: became itself. Oh, I am moved. Take a load of this > I have wanted to contact you ever since I bought the game. As a member of the LDS faith, an avid role-player, a student of …